I created a PYGAME program that handles LOS. Here are the following things that are covered:

Barriers-certain rectangles can be used to block LOS Player Rect- allows the players to move in 8 directions Enemey Rect - can change the color of player rect

The game employs fundamental game development concepts such as collision detection and line of sight blocking. Collision detection is used to prevent rectangles from going inside of each other. For your own game this can be used for other reasons such as determining when a player/enemy is hit.

The Obstacle Rectangle is not only there to act as a barrier (environment), but to block Line Of Sight (LOS) just in case you want to create a sneaking portion in a video game. It’s not just about moving around; it’s about moving smartly, understanding how visibility (or the lack thereof) affects the behavior of the blue rectangle.